Pirates of the 7th Sea
Curriculum: Heavy Weapon, Commander
Knacks: Corps a Corps, Lunge (Heavy Weapon), Whirl (Heavy Weapon)
Apprentice: Unchanged. Gain Courtier skill and Academy advantage instead of Guild Membership.
Journeyman: Unchanged, except for the ability to add to personal results in Mass Combat. Instead, the Journeyman may add 2 to all his rolls when aided by brutes (or 3 if he’s a master). He may also give this bonus to any of his allies that are aided by brutes.
Master: May make a Wits + Incitation roll on his first action of a combat. Every 10 gives all allies a number of Free Raises they may apply to any combat actions, just like free raises from Exploit Weakness.