Ki Kwanji Revised

Curriculum: Hard Martial Arts, Pugilism

Knacks: Corps-á-Corps, Snap Kick, Lunge (unarmed), Exploit Weakness (Ki Kwanji)

Apprentice: The Apprentice’s hands move like lightning. His Attack (Pugilism) and Attack (Martial Arts) are considered to be a single Knack: Attack (Ki Kwanji). The automatic Rank in each Knack provided by the Skills in the Basic Curriculum gives the Apprentice a starting Rank of 2 in this Knack, and it can be raised as any other Basic Knack. Furthermore, Jab is considered a Basic Knack for a Ki Kwanji fighter; he receives a Rank in this Knack from each Skill in his Basic Curriculum, giving him a Rank of 2 in Jab, as well. The Apprentice receives a free Rank in one of his Swordsman Knacks in lieu of membership in the Swordsman’s Guild.

Journeyman: Unchanged, aside from changes in the Snap Kick Knack described below.

Master: Unchanged.

Notes: The Snap Kick Knack functions as described in the Cathay book, however, the kick has a Damage Rating of 0k2, rolling a number dice equal to the fighter’s Mastery Level in Ki Kwanji (Brawn is not added to this damage roll). Raises may be made on the Snap Kick to add Unkept dice to the Damage Roll, as usual.

Ki Kwanji Revised

Pirates of the 7th Sea DarkLordOfJello